#ifndef CANNONPARTICLE_H
#define CANNONPARTICLE_H

#include <assimp.hpp>

class CannonParticle {
public:
  CannonParticle(){
		 
	};

	~CannonParticle(){
	};

	aiVector3D position;
	  aiVector3D velocity;
	float timeLeft;
 
};


#endif 
